Blackjack Bj 3 Builds

Why does the AC/20 work so much better than the 3 MLs?. #13 Darwins_Dog View Profile View Posts 15 Dec, 2015 @ 5:03am  I usually run something like this on my BJ-3:In honor of its recent So a while back I heard a rumor that the BJ-1 might be our "starter" mech that we build our mercenary lance around.

 Leggings are almost as rare for a Blackjack as headshots, even with the lesser armor total.It's too small to reliably target, easier just to kill a BJ than disarm it. One pseudo-advantage of your easy-to-hit torso is that very few pilots aim for your legs, making skimping on armor there another way to conserve tonnage.

OutreachHPG Blackjack BJ-1 good loadouts. Http://www.epidemicsound.com

http://gamingbythenumbers.com/blog/bestblackjackbuildbj-1/ Best Blackjack Build (BJ-1) - Gaming By The Numbers Gaming By The Numbers A blog dedicated to games and the math behind them Main menu Best Blackjack Build (BJ-1) Post navigation Recent Posts Recent Comments Archives Categories Meta Search for:PPCs are far easier to use wth that playstyle.

Forums - Ac2 Blackjack?

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The AC/20 is, by far, my favorite weapon on the Blackjack. Stock Role, Fire Support & Skirmisher.

I hate that you have unused slots, and only 25 Gauss rounds, and it’s slow, and the only way to fix any of those issues is to drop a billion heat sinks. BattleTech Universe 1024 × 1024 - 320k - jpeg mwomercs.com MWO:#8 BloodravenD View Profile View Posts 15 Dec, 2015 @ 3:52am  Originally posted by soulscour :Once you start leveling three variants of a mech you can unlock the higher levels of the skill tree.

It's hardpoints are a bit limiting imho. [7] [note, the BJ-2 was errata'd to use double heat sinks by FASA Corporation after its release] BV (1.0) = 858 [3] , BV (2.0) = 1,148 BJ-2r  Introduced in the Dark Age this Blackjack variant replaces the weaponry of the BJ-2 with a Large Re-engineered Laser in each arm, backed up by a single medium laser.

The Blackjack BJ-3's most notable feature may be its arms

  • The ability to move over 100kph is a boon to the relatively light design.
  • 3058 , p.
  • Six Medium Lasers will make your enemies flee in terror.
  •  In the former their use is obvious, so I will touch on the latter use case instead.My favorite role, however is to play the BJ-1 as an overgrown light in a light lance.

And of course, by that I mean the Blackjacks from Mechwarrior Online

I may miss a build that you like, or my builds may differ slightly from what you find All custom builds and discussion, related to the Blackjack, are posted here. Just plink away whenever you can get a shot, it can be very distracting to the target.TAG is probably a choice that raises some eyebrows, but hear me out.

However, this presents a potential heat problem since all of the weapon hardpoints are energy based, similar to the Blackjack BJ-1X. Title Start Date Thread Rating Replies Views Last Message ↓ 5/5, BJ-1DC "Aces High" (1x Gauss, 5x MLas, XL220) Unstruck Fury , May 31, 2013 Replies:111 ↑ Proprietary short story ↑ Battlepack: Casino Drive Marseille Recrutement

The Blackjack BJ-1's most notable feature may be its arms. Do you already have an account?2 BJ-1DC[ edit source ] This model of the venerable Blackjack removes the Jump Jets of the Blackjack BJ-1 in favor of two Small Lasers .

1 1 Right Torso:shareSave level 1 ArcticFox-EBE- Elite Founder1 point · 2 years ago AC20, 3MLs, biggest engine you can comfortably run while balancing heat shareSaveCommunity Detailsr/OutreachHPG 8.9k Subscribers 152 Online Outreach HPG is a discussion hub for Mechwarrior Online, a stompy robot game by PGI. Maybury Casino Edinburgh Poker Schedule Please upgrade your browser Use your Blackjack’s high mounted weapons to shoot over cover without exposing too much of your chassis.

  1. Speed:
  2. It's really tempting to change the loadout since dual ACs are heavy, AC/2s have a history of being terrible and medium lasers have a history of being..Read this 'Mech's full page here BJ-2 Overview Base:
  3. AC/20 Brawler This sacrifices the jumpiness of the BJ-1 AC/20 builds for a fair bit of extra firepower.
  4. Additionally, both weapon systems require a lot of Face Time with the enemy - not the BlackJacks strong suit.
  5. ERLL Cooldown, ERLL Range   Build 2:

 You can always buy another ‘Mech. Ilya Muromets 3x UltraAC5 Build – The Chainsaw!MPL Range, MG Range Consumables :

Battle Values , p. Nothing exciting there. Online Casino Bonus Types

600 1 1 The Blackjack BJ-3 removes the two AC 2s seen on the Blackjack BJ-1 and replaces them with two hard hitting PPCs. Nothing exciting there.

However, you need to face the enemy a long time to deliver your full damage potential because your autocannons are dealing only little damage but with a low cooldown. And of course, by that I mean the Blackjacks from Mechwarrior Online. Does the Red Black Roulette System Work I was about to post a video featuring this build when I noticed it hadn't been BJ-1X BLACKJACK Created on October 16, 2014 12:07 Nov 14, 2013 Any suggestions for good laser builds?

p>Today we are playing the Blackjack BJ-1 in an AC2 fire support loadout

Even if it's a pinpoint weapon they still probably won't hit the component they were aiming for, and if it's lasers you will be surprised how evenly you can distribute the damage. For their part the Confederation continued to treat the design with utter contempt, although the breakaway nation of St.

First, a bigger engine. 1,451 Blagg Zear May 19, 2014 BJ-1DC "The ShortSword" (4x MLas, 2x AC2, STD180) Ashvick , Apr 24, 2014 Replies:

Quad MPL BJ-1 6 Oct 2014 This online Mech Lab tool will let you build any load outs without having to purchase Smurfy's MWO Blackjack BJ-1 Online Mech Lab 14 Apr 2016 Blackjack (BattleMech) Introduced in 3022 after the BJ-1's success on Xhosha VII, one ton of armor plus the arm-mounted autocannons 24 Oct 2013 So… I have a dirty little secret. Medium Laser Range, Large Laser Cooldown Med Pulse Here’s what we were trying to do on the BJ-3 (sort of). Tulsa Casino River Spirit

The BJ-1(C) can only be purchased with  ( MC ), but it does provide a 30% XP bonus. Uk Gambling Age Limit ShareSave level 1 themoneybadger 228 -hideyourkids "frugalskate"1 point · 2 years ago 2 ac2 1 erll is a pretty decent build.

(With that and your high mounts, you should be intentionally trying to create those situations as often as possible.) In my opinion, the BJ-1X's hardpoints are deceptive - the advantage of its hardpoint layout isn't the total of 8, it's the fact that it's got 3 in each arm. However, this presents a potential heat problem since all of the weapon hardpoints are energy based, similar to the Blackjack BJ-1X. https://dagowisata.id/miss-poker-paraguay

  1. SPLs are great up close, but you don't want to be up close.
  2. Tinkering with the 'Mech, Davion techs soon discovered that the reputed claims about the Blackjack' s flaws were without foundation, although it was still largely relegated to the March Militias.
  3. Now repeat after me:
  4. The Blackjack BJ-1's most notable feature may be its arms.
  5. [5] [6] A Whitworth Jetlift jump jet in either leg give the Blackjack a jumping distance of 120 meters.

3050 Upgrade Battlepack Fourth Succession War Record Sheets:

For more on Poptarts, check out the guide . A Targeting Computer makes all the weapons more accurate.

Oct 6, 2014 This online Mech Lab tool will let you build any load outs without having to purchase Smurfy's MWO Blackjack BJ-3 Online Mech Lab BV = 881, BV = 1,015. I took Blackjack - MetaMechs Blackjack | MWO:

111 ↑ Record Sheets: Anthony Charter Poker The AC/2s and med laser combo will also prompt your main character down the Tactics path to eliminate the min range penalty.

MOCpages.com 398 × 500 - 81k - jpg youtube.com Blackjack BJ- 1 - Canyon Network 9/5/2016 .. Weapons fired from there will fire from shoulder level and make firing from 25 Jun 2018 The Blackjack 1 is equipped for both long and close range engagements.

Operations Head right to pick up 2 Improved Gyros nodes, you will be targeted by enemy suppression fire and LRMs. For close combat, the Blackjack has four Intek Medium Lasers , one in either arm and one in both left and right sides of the torso.

  1. Go down the right and take all 4 artillery nodes.
  2. 128-129 ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Technical Readout:
  3. Much more than I would like.
  4. That also helps string the enemy team out.

It's easier to be unobtrusive in a blackjack, and that's what you want

11 Oct 2014 Discussion of the BJ-1 variant of the Blackjack chassis. Discussion of the BJ-1 variant of the Blackjack chassis.In honor of its recent 15 Dec 2015 In terms of other BJ frames, would strongly recommend the BJ1-X as your next Blackjack is only a little mech, its best method is to use its high arm mounts The small lasers in my build are for dealing damage up close, Blackjack (BattleMech) - BattleTechWiki - Blackjack BJ-1 - MechWarrior Online Wiki Blackjack BJ-1 - Battletech Wiki Images for blackjack bj-1 Blackjack BJ-1X - MechWarrior Online Wiki Blackjack - MechWarrior Online Wiki AC2 Fire Support Blackjack BJ-1 - Mechwarrior Online - The Daily MechWarrior Online- BlackJack One (BJ-1) Gameplay!

*It does however have a lot of hardpoints across the board. Michael , May 21, 2013 ..shareSave level 1 AmbushK Solo Queue Warrior1 point · 3 years ago Iv been wanting to grab the blackjack bundle but dammit if I don't know if I could love it the same as my hunchback shareSave level 1 Bear4188 Rawr1 point · 3 years ago · edited 3 years agoThis is my BJ-1X:

Separate names with a comma. Blackjack BJ-1(C), 100 - 235, 36 - 30° / 110°, 30° / 0°, 420, 1694.shareSave level 1 GevurahMWO Free Rasalhague Republic1 point · 3 years ago I personally use this Build on the BJ-1X to great effect:

*I don't use an XL very often outside of lights and victors, but this is one case where the quirks encourage you to break this rule. Como Jugar Pokerstar Por Dinero Real Who is online?

  1. Jump Jets Dump spare point here to get Heat Shielding.
  2. And it’s also the first time I’ve enjoyed using AC/2s.
  3. ShareSave level 5 Viktor113 Praetorian Legion [123rd]2 points · 2 years ago I don't own any BJs but I can say I've enjoyed running AC2s.
  4. Later changes gave way to the production Blackjack BJ-1.The ER PPC is there to take advantage of your impressive poptart sniping ability, and your general ability to get places other pilots don’t want a 45 ton ER PPC shooting at the from.
  5. In particular, the BJ-3 has taken over as the king, with the best combination of energy quirks, mounts, and jumpjets!
  6. Cost, 3,500,000 C.Forums - The Blackjack Builds Guide (Open) Why the Blackjack?

73 ↑ MechWarrior Online - "The Arrow Hero Mech now available" ↑ BattleMech Manual , p

Especially with BJ-1X and BJ-3. Think you have what it takes to stack up against the other Mechwarriors in the 'verse? https://www.hakanemlak.com.tr/blackhawk-colorado-blackjack-rules

The AC/2 conflicts with the medium lasers a bit, so you might want to swap that one out for a single AC/5 for better performance, and reduce equipment to maximize its armor. Since the Vindicator does well because of its quirks I thought I'd try to maximize the BJ-1's quirks and see what happens, and I ended up winning three matches in it (though they were all close matches):

Something like this probably. With the stock 180 rated engine it comes with, it's barely faster than some assault 'Mechs.

 While your hitboxes aren’t awful, they’re nothing to celebrate either. If you are having trouble with the XL vulnerabilities, may as well give it a go.

(thinking it's a DWF, Dragon, Wolverine, or something else that kicks out hurt). http://activ-energies.fr/casino-cooking-fever ShareSave level 1 GrayCardinal Original Poster 1 point · 2 years ago So it's a good idea to use the same loadout BJ-1(C) has, right?

Especially with BJ-1X and BJ-3

  1. Http://mwo.smurfy-net.de/mechlab#i=77..
  2. It is a back line fighter but I normally have to eject mid game since I am out of ammo.
  3. #14 Karl Streiger View Profile View Posts 15 Dec, 2015 @ 5:09am  Originally posted by Darwins_Dog :For extra credit as you are leveling up the blackjacks, the BJ-1 with an AC/20 and 3x MLs is a ton of fun!
  4. The Blackjack | Project:When you unlock speed tweak the slower mechs won't be so unbearable.

For more on Poptarts, check out the guide . The most notable feature of all Blackjack's may be the arms.Early Blackjack prototype differed from the production model significantly.

Despite having a really nice alpha strike, it’s not quite going to be a front-line mech.3039, 2nd Ed. Now repeat after me:The majority of the BJ-3 models were turned over to the Federated Suns by the St. The BJ-1X does still have a few issues though.shareSave level 1 wilsch 1 point · 2 years ago A few months ago I could get away with some good games on my beloved 2 x AC/2, but things have swung so much further to laser peek-a-boo that almost any kind of dakka is an uphill battle, let alone a stock-inspired BJ-1.First, a bigger engine.

The Blackjack has had a lot of ups and downs during its time in MWO

It can jump 120 meters at a time, and uses eleven double heat sinks.This gives the chassis great peaking ability *Two of the variants have AC2 and AC5 quirks (the BJ-1 and BJ-1DC respectively). BaseSensor range:Pages using duplicate arguments in template calls 45 Tons Playable Medium BattleMechs Promotional Content Navigation menu Namespaces Page Discussion Variants Share Views View Edit Edit source History More Search MWOWIKI Menu Main page BattleMechs Weapons Player Units Special Pages Recent changes Community portal Random page Admin noticeboard Community portal Official website No Guts No Galaxy Battletech Wiki MechSpecs forums Gamepedia Gamepedia support Help Wiki Contact us Tools What links here Related changes Special pages Printable version Permanent link Page information Page values This page was last edited on 16 November 2016, at 06:55.The combination of AC/5 and PPC in your starter mech will carry you until you start consistently running into heavy mechs.Blackjack BJ-1X Laser Domination - YouTube Blackjack It took some pretty special quirks to bring the BJ-1X into fashion, and since then For more on this sort of build, check out the Laser Vomit guide. Cool Shot, Artillery Strike STD Version This gives up the high mounts, asymm, backup weapons, and some heatsinks, but it is a bit more durable.For a time it was a great budget AC/20 med, but then SRMs and Laser Vomit knocked it on its ass for a while.

Read this 'Mech's full page here BJ-1(C) Overview Base:

I was hoping that you guys can share your ideas here.However, this presents a potential heat problem since all of the weapon hardpoints are energy based, similar to the Blackjack BJ-1X. Blackjack 1X Brawler Build - Mechwarrior Online Builds Blackjack BJ-1X - MechWarrior Online Wiki Blackjack BJ-1 good loadouts.It’s important to stay moving as much as possible in this mech; if the enemy doesn’t know where you’re going to poke from you can do a lot to force them into a defensive position.In Bravo Lance, [WMC] Otto Destructo Imgur shareSave level 1 quackdudey https://www.reddit.com/r/Battletechgame/2 points · 3 years ago THANK YOU I was wondering what to do with my XL 255.Essentially you need to consider the role your mech will play, as a BJ3 with PPCs its fire support, you will be standing behind your brawlers, peeping over cover to send a shot before ducking away. 1,673 rurik Jun 25, 2015 BJ-1DC "Cowgirl!" (2x AC5, XL200/XL225) Abigail Acerose , Dec 5, 2014 .. This visual barrage tends to make the rest of the pugs pay attention and volley in.

  • It was armed with twin GM Flashpoint flamers and additional heat sinks in place of each autocannon, and was powered by a VOX 225 power plant allowing it for greater speed than the later models, but lacked the jumpjets.
  • That have not received a single rating though, so if you see a build with no stars, and has been repository of information for every level of MechWarrior Online 16 Nov 2016 It features a modified loadout when compared to the Blackjack BJ-1, but it has the same hardpoints.
  • Honestly, I think all 5 (maybe just 4) are worth mastering, but get a smattering and stick with whatever you like.
  • Theorycrafting the BJ-2 BJ Club of 1000+ What are your thoughts on the Blackjack?Yes, my password is:

3025 Revised Technical Readout:

 On top of that, the AC/20 combos nicely with the ER PPC for poptart sniping, as mentioned before.The 1DC Blackjack is another variant inspired by the Xhosha VII battle and was introduced a AC/20 (3 tons of ammo), 3 Medium laser, XL235, 11 Heatsinks, One jump jet. However, this presents a potential heat problem since all of the weapon hardpoints are energy based, similar to the Blackjack BJ-1X.

No one would expect you to bring it at this tier and the DPS is significant, able to eat through an enemy leg quickly. Edit:701 Cpt Chattahah Apr 24, 2014 BJ-1DC "The Right Meta" (1xPPC, 1xAC5, 4xML, XL235) Excalibaard , Apr 14, 2014 Replies:

Forums - Blackjack Bj-1 Solaris Builds Blackjack BJ-1 - MechWarrior Online Wiki Blackjack (BattleMech) - BattleTechWiki - Best Blackjack Build (BJ-1) - Gaming By The Numbers Images for blackjack bj-1 builds Advice on Black Jack? I just hate ejecting from a good mech if I'm not smashed about! Pokera Spele Online The BJ-1X does still have a few issues though.

I run it with a XL225, 3JJ, 3xml, AC20, and 45 tons of Ammo

  1. Here are some of the completely viable BJ-1 builds:
  2. Quad MPL BJ-1 Oct 6, 2014 This online Mech Lab tool will let you build any load outs without having to purchase Smurfy's MWO Blackjack BJ-1 Online Mech Lab Jul 21, 2015 This online Mech Lab tool will let you build any load outs without having to Smurfy's MWO Blackjack BJ-1(C) Online Mech Lab Apr 14, 2016 Blackjack (BattleMech) Model, BJ-1 These efforts culminated with the introduction of the BJ-2, built by Davion techs using Oct 24, 2013 So… I have a dirty little secret.
  3. Frankly, this mech is an underappreciated gem, and also kinda bananas in how effective it is for an inner sphere mech.
  4. Note that you can usually get away with stacking your firepower on one arm like this because Blackjack arms are so tiny.
  5. In general just 2 ac2s and some medium lasers isn't much firepower.
  6. All custom builds and discussion, related to the Blackjack, are posted here.

OutreachHPG - Reddit The BlackJack - Smurfy builds and opinions :

Build 1:(currently 2xAC2, 4xML, LFE200) Early in the match I use it as a suppressive fire mech, slowing the enemy advance by tapping them a bit. 2 BJ-3[ edit source ] The Blackjack BJ-3 removes the two AC 2s seen on the Blackjack BJ-1 and replaces them with two hard hitting PPCs .

This is the build I've used most often for that, but I've experimented with this one too, and I've even seen crazy things like this being done, though I haven't tried that one myself. My personal view is that you should run PPCs not ERPPCs - its what I did when i was levelling the BJ-3, and its what I currently do with my Vindicators.Just in the process of mastering the Blackjack, since it fit very well in my CW This is my BJ-1X:

7 Views: MechWiki,battletech,Blackjack BJ-1,BattleMech,BattleTech (2018) Blackjack BJ-1 Blackjack BJ-1 General Information Class Role Tonnage Base Tonnage Cost Rarity Speed Weapons Melee Death From Above Survivability Head Stealth and Sensors Visibility Signature Sensor Distance Sensor Range Languages:  You really, really don’t like being snuck up on, as you really don’t have the durability or firepower to want to brawl on someone else’s terms.Nothing wrong with that, only reason I keep mine around. Tournoi Poker Nevers

  • I've been having an amazing amount of fun in this mech recently, though I haven't tried it in CW since I play for Wolf.
  • The ER PPC is there to take advantage of your impressive poptart sniping ability, and your general ability to get places other pilots don’t want a 45 ton ER PPC shooting at the from.
  • #2 ingga.raokai View Profile View Posts 15 Dec, 2015 @ 3:03am  How aobut this http://mwo.smurfy-net.de/mechlab#i=80&l=a54e4b0a52e321e8ea785de3cb10be94bb813bfd based on the quirks only work on regular PPC (small laser as backups) #3 BloodravenD View Profile View Posts 15 Dec, 2015 @ 3:18am  Originally posted by ingga.raokai :How aobut this http://mwo.smurfy-net.de/mechlab#i=80&l=a54e4b0a52e321e8ea785de3cb10be94bb813bfd based on the quirks only work on regular PPC (small laser as backups) Wouldn't the stock BL-3 be better?
  • Leg R.
  • You have the AC20 and 3 SPLs then a machine gun.
  • Build 2:
  • AC/20 Brawler This is an old-school brawler style of build, focusing on high precision with ballistics and low-duration energy weapons.

That being said, even the worst Blackjacks are absolutely stupendous

The 15% quirk buffs to Range and Ballistic speed mean you can hit with full damage at around 300m. BRB._________ And that’s that.

Laser Vomit Here’s your typical Large Laser IS mech.  This is a great help in leveling quickly and saving cash for your next purchases.[5] [6] [7] In the aftermath of the battle other Davion units began to take renewed notice of the Blackjack , and even Hanse Davion was sufficiently impressed with their performance on Xhosa VII to commission new variants be built. 3050 Upgrade Battlepack Fourth Succession War Record Sheets: Triple Diamond Slots Online

Ooh, that Blackjack build looks tasty, I have a pair of AC5 ++ that do +10 stab damage

Read this 'Mech's full page here BJ-A Overview Base: Oct 6, 2014 This online Mech Lab tool will let you build any load outs without having to purchase Smurfy's MWO Blackjack BJ-3 Online Mech Lab BV = 881, BV = 1,015.

Large Pulse So yeah, it’s a lot like the BJ-3 build. As many more-experienced players know, few players pay attention to where they are nearly as much when a light starts dancing around their feet.

Ready-made config-files included! MWO, Mechwarrior, Blackjack, BJ-1DC, Gameplay, Loadout

This is a build and gameplay for the Blackjack BJ-1DC.

MPL Range, AC/2 Range   Build 2: Keep the RACs on target until it's dead or they both jam, then use the small lasers on whatever spots your RACs have opened up.

Read this 'Mech's full page here BJ-A Overview Base: OutreachHPG The BlackJack - Smurfy builds and opinions OutreachHPG Posts 14 Posted by u/Penderyn House Davion 3 years ago Archived Discussion The BlackJack - Smurfy builds and opinions Hello all.

  1. The ability to mount Jump Jets helps to offset the low top speed of the 'Mech.
  2. The Blackjack should always be moving laterally compared to its targets whenever possible, preferably behind cover, and using its high mounts and/or jump jets to quickly take shots while trying to give the enemy as little chance to retaliate as possible.2,370 schnaetz Jan 19, 2015 BJ-1DC "DakWubZap" (1x AC5, 1x LPL, 3x ML, XL235) Fherot , Dec 9, 2014 Replies:
  3. I just finished getting all the cadet bonuses, and tried out the second build I liked, and so far it plays how I like.
  4. With these, the PPC travels at 1020m p/s and can deliver full damage at 650m.
  5. Once you start leveling three variants of a mech you can unlock the higher levels of the skill tree.
  6. It’s got full generic 25% ballistic cooldown and heat gen, but then skips velocity for 20% ballistic range, 10% energy range, and 15% laser duration.4.
  7. In my opinion, the blackjack works best as a skirmisher and peeker.

My name is the same as on here. It doesn't mount knife range lasers and get in close, it mounts medium range low-exposure ones and peeks over hills and around corners, and it doesn't use its speed for brawling, but rather for repositioning and evading pursuit.

Cool Shot, Artillery Strike Meds Version This version runs a bit hotter and has a bit longer duration, but also gets more damage which is pretty swell. Note that you can usually get away with stacking your firepower on one arm like this because Blackjack arms are so tiny. Grandview Casino Burnaby

Then we have the BJ-1, which is a pretty ridiculous AC/2 mech thanks to absolutely insane quirks, followed by its flightless clone, the BJ-1DC. OutreachHPG The BlackJack - Smurfy builds and opinions OutreachHPG Posts 14 Posted by u/Penderyn House Davion 3 years ago Archived Discussion The BlackJack - Smurfy builds and opinions Hello all. ShareSave level 2 GrayCardinal Original Poster 1 point · 2 years ago It seems that ac/2 has no cooldown module, only range module is available.

Read this 'Mech's full page here BJ-1X Overview Base:

Especially with BJ-1X and BJ-3. Jennings Prospector Slot Machine Use that to you advantage.An LB10X on it fires absurdly quickly!

The BlackJack 1 is an incredibly quick, nimble and power.. 1 Views:Mech Modules : Just in the process of mastering the Blackjack, since it fit very well in my CW dropdeck (Pirates Bane, BJ-3, VTR-SC, BNC-3E), so I'm sharing my thoughts here in case anyone found them useful.

  • But if you are having heat troubles please try this one out.
  •  This visual barrage tends to make the rest of the pugs pay attention and volley in.Blackjack BJ-1(C), 100 - 235, 36 - 30° / 110°, 30° / 0°, 420, 1694.
  • At most, the top speed can be increased to 84kph before speed tweak.
  • Ah, heck, too much energy to get angry over whac-a-mole balance that's long obsolete.Read this 'Mech's full page here BattleMech Hardpoint List[ edit source ] v · d · e Hardpoints Table   Assault BattleMechs Assault BattleMechs BattleMech Weight RA RT HD CT LT LA Total JJ Mech Module Weap Module Cons Module ECM Atlas AS7-BH 100 3 1     1 3 611 No 1 3 2 No Atlas AS7-D 100 1 2   2 2 1 422 No 2 2 2 No Atlas AS7-D-DC 100 1 2     3 1 223 No 1 1 2 Yes Atlas AS7-K 100 1 1   2 1 1 411 No 2 2 2 No Atlas AS7-RS 100 2 1     2 2 412 No 2 2 2 No Awesome AWS-8Q 80 2 2 1   2   700 No 1 3 2 No Awesome AWS-8R 80 2 2 1   2   304 No 1 2 2 No Awesome AWS-8T 80 2 1 1   1 2 502 No 1 2 2 No Awesome AWS-8V 80 1 3 1   2   403 No 1 2 2 No Awesome AWS-9M 80 1 1 1 2 2 1 1 603 No 1 2 2 No Awesome AWS-PB 80 1 1 1   1 2 303 No 1 2 2 No Banshee BNC-3E 95   3 1   4   440 No 1 3 2 No Banshee BNC-3M 95   4 1   3   800 No 1 2 2 No Banshee BNC-3S 95   5 1 1 1 1   711 No 1 2 2 No Banshee BNC-LM 95 1 1 1   1 1 1 411 No 1 2 2 No BattleMaster BLR-1D 85 1 2     2 3 530 No 1 2 2 No BattleMaster BLR-1G 85 1 3     3 1 2 721 No 1 2 2 No BattleMaster BLR-1GHE 85 1 2     2 3 1 603 No 1 2 2 No BattleMaster BLR-1S 85 1 2     2 2 1 404 No 1 2 2 No BattleMaster BLR-2C 85 1 2     3 2   602 No 1 2 2 No BattleMaster BLR-3M 85 2 3     3 1 1 811 No 1 2 2 No BattleMaster BLR-3S 85 1 3     3 1   602 No 1 2 2 No Dire Wolf DWF-A 100 3       2 1 312 No 1 2 2 No Dire Wolf DWF-B 100 1 2   1 2 4 550 No 1 2 2 No Dire Wolf DWF-Prime 100 4 1       1 4 1 821 No 1 2 2 No Dire Wolf DWF-S 100 1 2 1 1 1 2 1 1 1 632 3/3 1 2 2 No Dire Wolf DWF-W 100 1 1 1 2 1 1 421 No 1 2 2 No Executioner EXE-A 95 4 2        3 720 4/4 1 2 2 No Executioner EXE-B 95 1 1        1 210 4/4 1 2 2 No Executioner EXE-Prime 95 2 2        1 230 4/4 1 2 2 No Gargoyle GAR-A 80 2          4 600 No 1 2 2 No Gargoyle GAR-D 80 2     2    2 600 No 1 2 2 No Gargoyle GAR-Prime 80 1 1     1    1 1 122 No 1 2 2 No Highlander HGN-732 90 1 3     1 2 313 3/3 1 2 2 No Highlander HGN-732b 90              000 Yes No Highlander HGN-733 90 1 2     2 2 214 3/3 1 2 2 No Highlander HGN-733C 90 2 2     2 1 223 3/4 1 2 2 No Highlander HGN-733P 90 2 2     2 1 403 3/3 1 2 2 No Highlander HGN-HM 90 2       2 3 322 5/5 1 2 2 No Highlander IIC HGN-IIC 90 1 1     3 2 313 3/3 1 2 2 No Highlander IIC HGN-IIC-A 90 2 2     2 1 403 3/3 1 2 2 No Highlander IIC HGN-IIC-B 90 1 2     2 2 214 3/3 1 2 2 No Highlander IIC HGN-IIC-C 90 2 1     3 1 322 3/3 1 2 2 No King Crab KGC-000 100 3 2     2 3 262 No 1 2 2 No King Crab KGC-0000 100 1 4     4 1 424 No 1 2 2 No Marauder IIC MAD-IIC-D 85 2 1 1 1      1 1 232 No 1 2 2 Yes Mauler MAL-1P 90 2 2 1     2 1 2 442 No 1 2 2 No Mauler MAL-2P 90 3 1 1     1 1 3 622 No 1 2 2 No Stalker STK-3F 85 2 1 1 1     1 1 2 1 604 No 1 2 2 No Stalker STK-3H 85 2 1 1     1 2 1 404 No 1 2 2 No Stalker STK-4N 85 2 1 1 1     1 1 2 603 No 1 2 2 No Stalker STK-5M 85 2 1 1   1 2 2 1 505 No 1 2 2 No Stalker STK-5S 85 2 1 1 1     1 1 2 1 604 No 1 2 2 No Stalker STK-M 85 2 1   1 1 2 511 No 1 2 2 No Victor VTR-9B 80 3       2 2 232 4/4 1 2 2 No Victor VTR-9K 80 1       2 3 312 4/6 1 3 2 No Victor VTR-9S 80 2       3 2 223 4/4 1 2 2 No Victor VTR-DS 80 2 2     2 1 322 4/4 1 2 2 No Warhawk WHK-A 85 1 1        2 1 212 No 1 2 2 No Warhawk WHK-B 85 3 2   1    1 1 413 No 1 2 2 No Warhawk WHK-C 85 2     1    2 500 No 1 2 2 No Zeus ZEU-5S 80 3     1 2 1 313 No 1 2 2 No Zeus ZEU-6T 80 3     1 2 1 403 No 1 2 2 No Zeus ZEU-9S 80 1     1 2 3 601 No 1 2 2 No Zeus ZEU-9S2 80 3       2 2 223 No 1 2 2 No    = Energy Hardpoint    = Ballistic Hardpoint    = Missile Hardpoint   Heavy BattleMechs Heavy BattleMechs BattleMech Weight RA RT HD CT LT LA Total JJ Mech Module Weap Module Cons Module ECM Black Knight BL-6-KNT 75 2 2 1   2 1 800 No 1 2 2 No Black Knight BL-7-KNT 75 2 3 1   2 1 900 No 1 2 2 No Black Knight BL-7-KNT-L 75 2 2 1   2 1 800 No 1 2 2 No Cataphract CTF-0XP 70 2 1        2 410 No 1 2 2 Yes Cataphract CTF-1X 70 2 1 1     1 1 510 No 1 2 2 No Cataphract CTF-2X 70 1 1 1     1 2 312 No 1 3 2 No Cataphract CTF-3D 70 1 1 1 1     1 1 420 4/4 1 2 2 No Cataphract CTF-4X 70 2   1 2    2 241 No 1 2 2 No Cataphract CTF-IM 70 1 1 1 1     1 1 330 No 1 2 2 No Catapult CPLT-A1 65 3          3 006 4/4 1 2 2 No Catapult CPLT-A1(C) 65 3          3 006 0/4 1 2 2 No Catapult CPLT-C1 65 1 1   2 1 1 402 4/4 1 2 2 No Catapult CPLT-C4 65 2     2    2 204 4/4 1 2 2 No Catapult CPLT-J 65 1 1   2 1 1 600 2/2 1 2 2 No Catapult CPLT-K2 65 1 1 1     1 1 1 420 No 1 2 2 No Dragon DRG-1C 60 1     1 2 2 411 No 2 2 2 No Dragon DRG-1N 60 2     2 1 1 222 No 2 2 2 No Dragon DRG-5N 60 3     1    2 231 No 2 2 2 No Dragon DRG-5N(C) 60 3     1    2 231 No 2 2 2 No Dragon DRG-Fang 60 2     1 1 2 321 No 1 2 2 No Dragon DRG-Flame 60 2     1 1 2 411 No 1 2 2 No Ebon Jaguar EBJ-A 65 2 1 1     3 2 1 730 No 1 2 2 No Ebon Jaguar EBJ-C 65 1 1 1     1 1 1 024 No 1 2 2 No Grasshopper GHR-5H 70 1 2 1 1 2 1 701 4/4 1 2 2 No Grasshopper GHR-5J 70 2   1 2    2 601 4/6 1 2 2 No Grasshopper GHR-5N 70 2 1 1   2 2 800 4/4 1 2 2 No Grasshopper GHR-5P 70   3 1 1 3   800 4/4 1 2 2 No Hellbringer HBR-B 65 1 2     1 1 122 No 1 2 2 No Hellbringer HBR-Prime 65 1 2 1     3 1 521 No 1 2 2 Yes JagerMech JM6-A 65 1 2 1     1 1 2 224 No 1 2 2 No JagerMech JM6-DD 65 3 1     1 3 260 No 1 2 2 No JagerMech JM6-FB 65 1 1 2     2 1 1 620 No 1 2 2 No JagerMech JM6-S 65 2 2     2 2 440 No 1 2 2 No Mad Dog MDD-A 60 1 3     3 1 116 No 1 2 2 No Mad Dog MDD-B 60 3 2     1 2 503 No 1 2 2 No Mad Dog MDD-C 60 1          1 020 No 1 2 2 No Mad Dog MDD-Prime 60 2 1     1 2 402 No 1 2 2 No Orion ON1-K 75 2 1     2 2 412 No 1 2 2 No Orion ON1-M 75 2 1   1 1 1 1 313 No 1 2 2 No Orion ON1-P 75 1 2     1 2 1 322 No 1 2 2 No Orion ON1-V 75 1 1 2     1 1 1 223 No 1 2 2 No Orion ON1-VA 75 1 2 1        1 2 214 No 1 2 2 No Orion-IIC ON1-IIC 75 2 1     2 1 1 313 No 1 2 2 No Orion-IIC ON1-IIC-A 75 1 1     2 1 2 214 No 1 2 2 No Orion-IIC ON1-IIC-B 75 2 1     1 2 1 412 No 1 2 2 No Orion-IIC ON1-IIC-C 75 1 2     2 1 1 223 No 1 2 2 No Quickdraw QKD-4G 60 1 2   1 1 1 402 5/7 1 2 2 No Quickdraw QKD-4H 60 1 2   1 2 1 403 5/5 1 2 2 No Quickdraw QKD-5K 60 1 2   1 2 1 601 5/5 1 2 2 No Quickdraw QKD-IV4 60 1 1   2 1 1 222 2/4 1 2 2 No Summoner SMN-B 70 2       1 2 005 5/5 1 2 2 No Summoner SMN-C 70 2       1 1 211 5/5 1 2 2 No Summoner SMN-D 70 2 1     1 2 420 5/5 1 2 2 No Summoner SMN-Prime 70 1       1 1 111 5/5 1 2 2 No Thunderbolt TDR-5S 65 1 2     3 2 422 No 1 2 2 No Thunderbolt TDR-5S-T 65 1 4     4   900 No 1 2 2 No Thunderbolt TDR-5SS 65 2 2     3 1   701 No 1 2 2 No Thunderbolt TDR-9S 65 1 2     3 1 2 621 No 1 2 2 No Thunderbolt TDR-9SE 65 2       3 2   502 4/4 1 2 2 No Thunderbolt TDR-9SE(C) 65 2       3 2   502 3/4 1 2 2 No Timber Wolf TBR-A 75 1 1   1 3 1 601 No 1 1 2 No Timber Wolf TBR-Prime 75 2 1 1   1 1 1 2 432 No 1 1 2 No    = Energy Hardpoint    = Ballistic Hardpoint    = Missile Hardpoint   Medium BattleMechs Medium BattleMechs BattleMech Weight RA RT HD CT LT LA Total JJ Mech Module Weap Module Cons Module ECM Blackjack BJ-1 45 1 1 1     1 1 1 420 4/4 2 2 2 No Blackjack BJ-1(C) 45 1 1 1     1 1 1 420 1/4 2 2 2 No Blackjack BJ-1DC 45 1 1 2     2 1 1 620 No 2 2 2 No Blackjack BJ-1X 45 3 1     1 3 800 No 1 2 2 No Blackjack BJ-2 45 1 2     2 1 204 4/4 2 2 2 No Blackjack BJ-3 45 2 1     1 2 600 4/4 1 3 2 No Blackjack BJ-A 45 3 1   1 1 3 360 2/4 1 2 2 No Centurion CN9-A 50 1     2 3   213 No 2 2 2 No Centurion CN9-A(C) 50 1     2 3   213 No 1 2 2 No Centurion CN9-AH 50 3       3   033 No 1 2 2 No Centurion CN9-AL 50 2     2 2   402 No 1 2 2 No Centurion CN9-D 50 2     2 2   222 No 1 2 2 No Centurion CN9-YLW 50 2     2      220 No 2 2 2 No Cicada CDA-2A 40   2   2 2   600 No 1 2 2 No Cicada CDA-2A(C) 40   2   2 2   600 No 1 2 2 No Cicada CDA-2B 40 2     1    2 500 No 2 2 2 No Cicada CDA-3C 40   1 2     2   140 No 2 2 2 No Cicada CDA-3F 40   2     2   400 8/8 1 2 2 No Cicada CDA-3M 40   1   2 1 1   410 No 1 2 2 Yes Cicada CDA-X5 40 1 1 1     1 1 1 402 No 1 2 2 No Crab CRB-20 50 1   1 2    1 500 No 1 2 2 No Crab CRB-27B 50 2   1 1    2 600 No 1 2 2 No Crab CRB-27SL 50 1   1 2    1 500 5/5 1 2 2 No Enforcer ENF-4P 50 2       2 2 240 No 1 2 2 No Enforcer ENF-4R 50 1       2 3 510 4/4 1 2 2 No Griffin GRF-1N 55 3 3          303 5/7 1 2 2 No Griffin GRF-1S 55 4       2   402 5/7 1 2 2 No Griffin GRF-2N 55 2 2     2   204 5/5 1 2 2 Yes Griffin GRF-3M 55 1 4     1   204 5/7 1 2 2 No Hunchback HBK-4G 50 1 3 1      1 330 No 2 2 2 No Hunchback HBK-4H 50 1 2 1 1      1 510 No 2 2 2 No Hunchback HBK-4J 50 1 3 2 1      1 602 No 2 2 2 No Hunchback HBK-4P 50 1 6 1      1 900 No 2 2 2 No Hunchback HBK-4P(C) 50 1 6 1      1 900 No 2 2 2 No Hunchback HBK-4SP 50 2 1 1   1 2 502 No 2 2 2 No Hunchback HBK-GI 50 1 2 1   1 1 321 No 2 2 2 No Hunchback IIC HBK-IIC 50   1   2 1   220 4/4 1 2 2 No Hunchback IIC HBK-IIC-A 50   3   2 3   800 4/4 1 2 2 No Hunchback IIC HBK-IIC-B 50   2   2 2   204 4/4 1 2 2 No Hunchback IIC HBK-IIC-C 50 1 1   2 1 1 420 4/4 1 2 2 No Ice Ferret IFR-A 45 1     1    1 210 No 1 2 2 No Ice Ferret IFR-C 45 1     1 1 1 103 No 1 2 2 No Ice Ferret IFR-D 45 2     1    1 400 No 1 2 2 No Ice Ferret IFR-Prime 45 1          2 201 No 1 2 2 No Kintaro KTO-18 55 1 2 2   1    1 205 No 1 2 2 No Kintaro KTO-18(C) 55 1 2 2   1    1 205 No 1 2 2 No Kintaro KTO-19 55 2 1 2   1    1 304 No 1 2 2 No Kintaro KTO-20 55 2 2   2    1 403 No 1 2 2 No Kintaro KTO-GB 55 2 1   2    1 2 305 No 1 2 2 No Nova NVA-A 50 1       1 1 300 5/5 1 2 2 No Nova NVA-B 50 1 1     2 1 230 5/5 1 2 2 No Nova NVA-C 50   1     1 1 111 5/5 1 2 2 No Nova NVA-D 50 1          1 011 5/5 1 2 2 No Nova NVA-Prime 50 6          6 1200 5/5 1 2 2 No Nova NVA-S 50 3 2     2 3 640 5/5 1 2 2 No Phoenix Hawk PXH-1 45 2 1          1 1 320 6/8 2 2 2 No Shadow Cat SHC-A 45 1 1        1 201 6/6 1 2 2 No Shadow Cat SHC-P 45 1       3 1 3 170 6/6 1 2 2 No Shadow Hawk SHD-2D 55 1 1 1 1 1 1 213 3/3 1 2 2 No Shadow Hawk SHD-2D2 55 1 2 1 1 1 1 214 3/3 1 2 2 No Shadow Hawk SHD-2H 55 1 2 1   3   133 3/3 2 2 2 No Shadow Hawk SHD-2K 55   3     3   303 3/3 1 2 2 No Shadow Hawk SHD-5M 55 2 1 1   2   222 5/5 1 2 2 No Shadow Hawk SHD-GD 55 2 1 1   1 2 412 3/4 1 2 2 No Stormcrow SCR-A 55 1 1     1 4 403 No 1 1 2 No Stormcrow SCR-B 55 6          1 610 No 1 1 2 No Stormcrow SCR-C 55 1 1     1 1 310 No 1 1 2 No Stormcrow SCR-D 55 1 1     2 1 005 No 1 1 2 No Trebuchet TBT-3C 50 2 1   1    1 1 402 No 1 2 2 No Trebuchet TBT-5J 50 3 1        2 501 5/5 1 2 2 No Trebuchet TBT-5N 50 3 1        1 1 402 No 1 3 2 No Trebuchet TBT-7K 50 2 2     2   222 No 1 2 2 No Trebuchet TBT-7M 50 2 1     1 1 1 303 5/5 1 2 2 No Vindicator VND-1R 45 2   1   1 2 501 4/4 1 2 2 No Vindicator VND-1SIB 45 1   1   2 1 302 4/5 1 2 2 No Vindicator VND-1X 45 2   1   1 2 321 4/4 1 2 2 No Wolverine WVR-6K 55 3   1   1   401 No 1 2 2 No Wolverine WVR-6R 55 2   1   3   123 5/7 1 2 2 No Wolverine WVR-7D 55 2   1   2   122 5/5 1 2 2 No Wolverine WVR-7K 55 2 1 1   2   303 5/7 1 2 2 No    = Energy Hardpoint    = Ballistic Hardpoint    = Missile Hardpoint   Light BattleMechs Light BattleMechs BattleMech Weight RA RT HD CT LT LA Total JJ Mech Module Weap Module Cons Module ECM Adder ADR-A 35 1 1   1 1 1 302 No 1 2 2 No Adder ADR-B 35 1 1   1 1 1 410 No 1 2 2 No Adder ADR-D 35 1 1   1 1 1 212 No 1 2 2 No Arctic Cheetah ACH-A 30 1 1          1 1 202 6/6 1 2 2 No Arctic Cheetah ACH-B 30 1 1          2 310 6/6 1 2 2 No Arctic Cheetah ACH-C 30 2 1     2 2 700 6/6 1 2 2 No Arctic Cheetah ACH-Prime 30 1 1 1     1 1 1 402 6/6 1 2 2 Yes Commando COM-1B 25 2     1    1 301 No 1 2 2 No Commando COM-1D 25 2     2      202 No 1 2 2 No Commando COM-2D 25 2     1    1 103 No 1 2 2 Yes Commando COM-3A 25 1 1     1    1 202 No 2 2 2 No Commando COM-TDK 25 2          2 400 No 1 2 2 No Firestarter FS9-A 35 2 1   2 1 2 800 6/6 1 2 2 No Firestarter FS9-E 35 2 2     2 2 440 5/6 1 2 2 No Firestarter FS9-H 35 2 1   2 1 2 620 6/6 1 2 2 No Firestarter FS9-K 35 3     2    3 800 6/6 1 2 2 No Firestarter FS9-S 35 2 1   2    2 700 6/6 2 2 2 No Firestarter FS9-S(C) 35 2 1   2    2 700 1/6 2 2 2 No Javelin JVN-10F 30   2     2   400 6/8 No Javelin JVN-10N 30   2     2   004 6/8 No Javelin JVN-10P 30   3     3   006 6/6 No Javelin JVN-11A 30 3 2     2   700 6/6 No Javelin JVN-HT 30 2 1     1 2 402 6/6 No Jenner JR7-D 35 2     2    2 402 5/5 1 2 2 No Jenner JR7-D(S) 35 2     2    2 402 0/5 1 2 2 No Jenner JR7-F 35 3          3 600 5/5 1 2 2 No Jenner JR7-F(C) 35 3          3 600 2/5 1 2 2 No Jenner JR7-K 35 2     1    2 401 5/5 1 2 2 No Jenner JR7-O 35 1     2    1 004 No 2 2 2 No Jenner-IIC JR7-IIC 35 2     2    2 006 7/7 1 2 2 No Jenner-IIC JR7-IIC-2 35 2     1    2 401 9/10 1 2 2 No Jenner-IIC JR7-IIC-3 35 2     2    2 402 7/7 1 2 2 No Jenner-IIC JR7-IIC-A 35 3          3 600 7/7 1 2 2 No Kit Fox KFX-C 30 1          2 2 320 No 1 2 2 Yes Kit Fox KFX-D 30 2          2 004 No 1 2 2 No Kit Fox KFX-Prime 30 1 1          2 211 No 1 2 2 No Kit Fox KFX-S 30 2 1     1 1 1 321 6/6 1 2 2 No Locust LCT-1E 20 3          3 600 No 2 3 2 No Locust LCT-1M 20 1     2    1 202 No 2 3 2 No Locust LCT-1V 20 2     1    2 140 No 2 3 2 No Locust LCT-3M 20 2     1    2 500 No 2 3 2 No Locust LCT-3S 20 2     1    2 104 No 2 3 2 No Locust LCT-3V 20 1     2    1 220 No 2 3 2 No Locust LCT-PB 20   2   2 2   420 No 2 3 2 Yes Mist Lynx MLX-A 25 1 2          1 121 6/6 1 2 2 No Mist Lynx MLX-B 25 1 2          2 302 6/6 1 2 2 No Mist Lynx MLX-C 25 2            200 6/6 1 2 2 Yes Mist Lynx MLX-D 25 2          1 210 6/6 1 2 2 No Panther PNT-10P 35 2     2      022 4/4 1 2 2 No Panther PNT-8Z 35 3     2      302 4/4 1 2 2 No Panther PNT-9R 35 4     1      401 4/4 1 2 2 No Raven RVN-2X 35 2 1     2   401 No 1 2 2 No Raven RVN-3L 35 2 1 1        1 302 No 1 2 2 Yes Raven RVN-4X 35 2 1        2 221 5/5 2 2 2 No Raven RVN-H 35 2 1     1 2 042 2/2 2 2 2 No Spider SDR-5D 30 2     1      300 8/8 1 2 2 Yes Spider SDR-5K 30 2     1    2 140 6/6 2 2 2 No Spider SDR-5K(C) 30 2     1    2 140 2/6 2 2 2 No Spider SDR-5V 30       2      200 8/12 2 2 2 No Spider SDR-A 30 1 1     1    1 1 221 6/6 2 2 2 No UrbanMech UM-R60 30 4          2 240 2/4 1 2 2 No UrbanMech UM-R60L 30 2          4 420 2/4 1 2 2 No Wolfhound WLF-1 35 1 1   2 1   500 No 1 2 2 No Wolfhound WLF-1A 35 1 2   1 2   600 No 1 2 2 No Wolfhound WLF-1B 35 1 1   2 1   500 No 1 2 2 No Wolfhound WLF-2 35 2 1   2 1   600 No 1 2 2 No    = Energy Hardpoint    = Ballistic Hardpoint    = Missile Hardpoint v · d · e MechWarrior Online Wiki   Factions Successor States Lyran Commonwealth  · Draconis Combine  · Federated Suns  · Capellan Confederation  · Free Worlds League  · Federated Commonwealth Other Powers Free Rasalhague Republic  · ComStar The Clans Clan Smoke Jaguar  · Clan Jade Falcon  · Clan Wolf  · Clan Ghost Bear Periphery States Magistracy of Canopus  · Marian Hegemony  · Oberon Confederation  · Outworlds Alliance  · Taurian Concordat Major Mercenary Commands Kell Hounds  · Wolf's Dragoons   BattleMechs Inner Sphere Light 'Mechs Commando  · Firestarter  · Jenner  · 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Shot 9  · Cool Shot 18  · Artillery Strike  · Priority Artillery Strike  · Air Strike  · Priority Air Strike  · UAV  · Advanced UAV   Guides Maps Alpine Peaks  · Canyon Network  · Caustic Valley  · Forest Colony / Snow  · Frozen City / Night  · River City / Night  · Terra Therma  · Tourmaline Desert  · HPG Manifold  · Viridian Bog  · Crimson Strait  · Mining Collective Guides Playing With Friends, Groups, and Teams  · About MechWarrior Online  · Media  · Mechwarrior Dictionary Changelog[ edit | edit source ] BattleMech Hardpoint List[ edit source ] v · d · e Hardpoints Table   Assault BattleMechs Assault BattleMechs BattleMech Weight RA RT HD CT LT LA Total JJ Mech Module Weap Module Cons Module ECM Atlas AS7-BH 100 3 1     1 3 611 No 1 3 2 No Atlas AS7-D 100 1 2   2 2 1 422 No 2 2 2 No Atlas AS7-D-DC 100 1 2     3 1 223 No 1 1 2 Yes Atlas AS7-K 100 1 1   2 1 1 411 No 2 2 2 No Atlas AS7-RS 100 2 1     2 2 412 No 2 2 2 No Awesome AWS-8Q 80 2 2 1   2   700 No 1 3 2 No Awesome AWS-8R 80 2 2 1   2   304 No 1 2 2 No Awesome AWS-8T 80 2 1 1   1 2 502 No 1 2 2 No Awesome AWS-8V 80 1 3 1   2   403 No 1 2 2 No Awesome AWS-9M 80 1 1 1 2 2 1 1 603 No 1 2 2 No Awesome AWS-PB 80 1 1 1   1 2 303 No 1 2 2 No Banshee BNC-3E 95   3 1   4   440 No 1 3 2 No Banshee BNC-3M 95   4 1   3   800 No 1 2 2 No Banshee BNC-3S 95   5 1 1 1 1   711 No 1 2 2 No Banshee BNC-LM 95 1 1 1   1 1 1 411 No 1 2 2 No BattleMaster BLR-1D 85 1 2     2 3 530 No 1 2 2 No BattleMaster BLR-1G 85 1 3     3 1 2 721 No 1 2 2 No BattleMaster BLR-1GHE 85 1 2     2 3 1 603 No 1 2 2 No BattleMaster BLR-1S 85 1 2     2 2 1 404 No 1 2 2 No BattleMaster BLR-2C 85 1 2     3 2   602 No 1 2 2 No BattleMaster BLR-3M 85 2 3     3 1 1 811 No 1 2 2 No BattleMaster BLR-3S 85 1 3     3 1   602 No 1 2 2 No Dire Wolf DWF-A 100 3       2 1 312 No 1 2 2 No Dire Wolf DWF-B 100 1 2   1 2 4 550 No 1 2 2 No Dire Wolf DWF-Prime 100 4 1       1 4 1 821 No 1 2 2 No Dire Wolf DWF-S 100 1 2 1 1 1 2 1 1 1 632 3/3 1 2 2 No Dire Wolf DWF-W 100 1 1 1 2 1 1 421 No 1 2 2 No Executioner EXE-A 95 4 2        3 720 4/4 1 2 2 No Executioner EXE-B 95 1 1        1 210 4/4 1 2 2 No Executioner EXE-Prime 95 2 2        1 230 4/4 1 2 2 No Gargoyle GAR-A 80 2          4 600 No 1 2 2 No Gargoyle GAR-D 80 2     2    2 600 No 1 2 2 No Gargoyle GAR-Prime 80 1 1     1    1 1 122 No 1 2 2 No Highlander HGN-732 90 1 3     1 2 313 3/3 1 2 2 No Highlander HGN-732b 90              000 Yes No Highlander HGN-733 90 1 2     2 2 214 3/3 1 2 2 No Highlander HGN-733C 90 2 2     2 1 223 3/4 1 2 2 No Highlander HGN-733P 90 2 2     2 1 403 3/3 1 2 2 No Highlander HGN-HM 90 2       2 3 322 5/5 1 2 2 No Highlander IIC HGN-IIC 90 1 1     3 2 313 3/3 1 2 2 No Highlander IIC HGN-IIC-A 90 2 2     2 1 403 3/3 1 2 2 No Highlander IIC HGN-IIC-B 90 1 2     2 2 214 3/3 1 2 2 No Highlander IIC HGN-IIC-C 90 2 1     3 1 322 3/3 1 2 2 No King Crab KGC-000 100 3 2     2 3 262 No 1 2 2 No King Crab KGC-0000 100 1 4     4 1 424 No 1 2 2 No Marauder IIC MAD-IIC-D 85 2 1 1 1      1 1 232 No 1 2 2 Yes Mauler MAL-1P 90 2 2 1     2 1 2 442 No 1 2 2 No Mauler MAL-2P 90 3 1 1     1 1 3 622 No 1 2 2 No Stalker STK-3F 85 2 1 1 1     1 1 2 1 604 No 1 2 2 No Stalker STK-3H 85 2 1 1     1 2 1 404 No 1 2 2 No Stalker STK-4N 85 2 1 1 1     1 1 2 603 No 1 2 2 No Stalker STK-5M 85 2 1 1   1 2 2 1 505 No 1 2 2 No Stalker STK-5S 85 2 1 1 1     1 1 2 1 604 No 1 2 2 No Stalker STK-M 85 2 1   1 1 2 511 No 1 2 2 No Victor VTR-9B 80 3       2 2 232 4/4 1 2 2 No Victor VTR-9K 80 1       2 3 312 4/6 1 3 2 No Victor VTR-9S 80 2       3 2 223 4/4 1 2 2 No Victor VTR-DS 80 2 2     2 1 322 4/4 1 2 2 No Warhawk WHK-A 85 1 1        2 1 212 No 1 2 2 No Warhawk WHK-B 85 3 2   1    1 1 413 No 1 2 2 No Warhawk WHK-C 85 2     1    2 500 No 1 2 2 No Zeus ZEU-5S 80 3     1 2 1 313 No 1 2 2 No Zeus ZEU-6T 80 3     1 2 1 403 No 1 2 2 No Zeus ZEU-9S 80 1     1 2 3 601 No 1 2 2 No Zeus ZEU-9S2 80 3       2 2 223 No 1 2 2 No    = Energy Hardpoint    = Ballistic Hardpoint    = Missile Hardpoint   Heavy BattleMechs Heavy BattleMechs BattleMech Weight RA RT HD CT LT LA Total JJ Mech Module Weap Module Cons Module ECM Black Knight BL-6-KNT 75 2 2 1   2 1 800 No 1 2 2 No Black Knight BL-7-KNT 75 2 3 1   2 1 900 No 1 2 2 No Black Knight BL-7-KNT-L 75 2 2 1   2 1 800 No 1 2 2 No Cataphract CTF-0XP 70 2 1        2 410 No 1 2 2 Yes Cataphract CTF-1X 70 2 1 1     1 1 510 No 1 2 2 No Cataphract CTF-2X 70 1 1 1     1 2 312 No 1 3 2 No Cataphract CTF-3D 70 1 1 1 1     1 1 420 4/4 1 2 2 No Cataphract CTF-4X 70 2   1 2    2 241 No 1 2 2 No Cataphract CTF-IM 70 1 1 1 1     1 1 330 No 1 2 2 No Catapult CPLT-A1 65 3          3 006 4/4 1 2 2 No Catapult CPLT-A1(C) 65 3          3 006 0/4 1 2 2 No Catapult CPLT-C1 65 1 1   2 1 1 402 4/4 1 2 2 No Catapult CPLT-C4 65 2     2    2 204 4/4 1 2 2 No Catapult CPLT-J 65 1 1   2 1 1 600 2/2 1 2 2 No Catapult CPLT-K2 65 1 1 1     1 1 1 420 No 1 2 2 No Dragon DRG-1C 60 1     1 2 2 411 No 2 2 2 No Dragon DRG-1N 60 2     2 1 1 222 No 2 2 2 No Dragon DRG-5N 60 3     1    2 231 No 2 2 2 No Dragon DRG-5N(C) 60 3     1    2 231 No 2 2 2 No Dragon DRG-Fang 60 2     1 1 2 321 No 1 2 2 No Dragon DRG-Flame 60 2     1 1 2 411 No 1 2 2 No Ebon Jaguar EBJ-A 65 2 1 1     3 2 1 730 No 1 2 2 No Ebon Jaguar EBJ-C 65 1 1 1     1 1 1 024 No 1 2 2 No Grasshopper GHR-5H 70 1 2 1 1 2 1 701 4/4 1 2 2 No Grasshopper GHR-5J 70 2   1 2    2 601 4/6 1 2 2 No Grasshopper GHR-5N 70 2 1 1   2 2 800 4/4 1 2 2 No Grasshopper GHR-5P 70   3 1 1 3   800 4/4 1 2 2 No Hellbringer HBR-B 65 1 2     1 1 122 No 1 2 2 No Hellbringer HBR-Prime 65 1 2 1     3 1 521 No 1 2 2 Yes JagerMech JM6-A 65 1 2 1     1 1 2 224 No 1 2 2 No JagerMech JM6-DD 65 3 1     1 3 260 No 1 2 2 No JagerMech JM6-FB 65 1 1 2     2 1 1 620 No 1 2 2 No JagerMech JM6-S 65 2 2     2 2 440 No 1 2 2 No Mad Dog MDD-A 60 1 3     3 1 116 No 1 2 2 No Mad Dog MDD-B 60 3 2     1 2 503 No 1 2 2 No Mad Dog MDD-C 60 1          1 020 No 1 2 2 No Mad Dog MDD-Prime 60 2 1     1 2 402 No 1 2 2 No Orion ON1-K 75 2 1     2 2 412 No 1 2 2 No Orion ON1-M 75 2 1   1 1 1 1 313 No 1 2 2 No Orion ON1-P 75 1 2     1 2 1 322 No 1 2 2 No Orion ON1-V 75 1 1 2     1 1 1 223 No 1 2 2 No Orion ON1-VA 75 1 2 1        1 2 214 No 1 2 2 No Orion-IIC ON1-IIC 75 2 1     2 1 1 313 No 1 2 2 No Orion-IIC ON1-IIC-A 75 1 1     2 1 2 214 No 1 2 2 No Orion-IIC ON1-IIC-B 75 2 1     1 2 1 412 No 1 2 2 No Orion-IIC ON1-IIC-C 75 1 2     2 1 1 223 No 1 2 2 No Quickdraw QKD-4G 60 1 2   1 1 1 402 5/7 1 2 2 No Quickdraw QKD-4H 60 1 2   1 2 1 403 5/5 1 2 2 No Quickdraw QKD-5K 60 1 2   1 2 1 601 5/5 1 2 2 No Quickdraw QKD-IV4 60 1 1   2 1 1 222 2/4 1 2 2 No Summoner SMN-B 70 2       1 2 005 5/5 1 2 2 No Summoner SMN-C 70 2       1 1 211 5/5 1 2 2 No Summoner SMN-D 70 2 1     1 2 420 5/5 1 2 2 No Summoner SMN-Prime 70 1       1 1 111 5/5 1 2 2 No Thunderbolt TDR-5S 65 1 2     3 2 422 No 1 2 2 No Thunderbolt TDR-5S-T 65 1 4     4   900 No 1 2 2 No Thunderbolt TDR-5SS 65 2 2     3 1   701 No 1 2 2 No Thunderbolt TDR-9S 65 1 2     3 1 2 621 No 1 2 2 No Thunderbolt TDR-9SE 65 2       3 2   502 4/4 1 2 2 No Thunderbolt TDR-9SE(C) 65 2       3 2   502 3/4 1 2 2 No Timber Wolf TBR-A 75 1 1   1 3 1 601 No 1 1 2 No Timber Wolf TBR-Prime 75 2 1 1   1 1 1 2 432 No 1 1 2 No    = Energy Hardpoint    = Ballistic Hardpoint    = Missile Hardpoint   Medium BattleMechs Medium BattleMechs BattleMech Weight RA RT HD CT LT LA Total JJ Mech Module Weap Module Cons Module ECM Blackjack BJ-1 45 1 1 1     1 1 1 420 4/4 2 2 2 No Blackjack BJ-1(C) 45 1 1 1     1 1 1 420 1/4 2 2 2 No Blackjack BJ-1DC 45 1 1 2     2 1 1 620 No 2 2 2 No Blackjack BJ-1X 45 3 1     1 3 800 No 1 2 2 No Blackjack BJ-2 45 1 2     2 1 204 4/4 2 2 2 No Blackjack BJ-3 45 2 1     1 2 600 4/4 1 3 2 No Blackjack BJ-A 45 3 1   1 1 3 360 2/4 1 2 2 No Centurion CN9-A 50 1     2 3   213 No 2 2 2 No Centurion CN9-A(C) 50 1     2 3   213 No 1 2 2 No Centurion CN9-AH 50 3       3   033 No 1 2 2 No Centurion CN9-AL 50 2     2 2   402 No 1 2 2 No Centurion CN9-D 50 2     2 2   222 No 1 2 2 No Centurion CN9-YLW 50 2     2      220 No 2 2 2 No Cicada CDA-2A 40   2   2 2   600 No 1 2 2 No Cicada CDA-2A(C) 40   2   2 2   600 No 1 2 2 No Cicada CDA-2B 40 2     1    2 500 No 2 2 2 No Cicada CDA-3C 40   1 2     2   140 No 2 2 2 No Cicada CDA-3F 40   2     2   400 8/8 1 2 2 No Cicada CDA-3M 40   1   2 1 1   410 No 1 2 2 Yes Cicada CDA-X5 40 1 1 1     1 1 1 402 No 1 2 2 No Crab CRB-20 50 1   1 2    1 500 No 1 2 2 No Crab CRB-27B 50 2   1 1    2 600 No 1 2 2 No Crab CRB-27SL 50 1   1 2    1 500 5/5 1 2 2 No Enforcer ENF-4P 50 2       2 2 240 No 1 2 2 No Enforcer ENF-4R 50 1       2 3 510 4/4 1 2 2 No Griffin GRF-1N 55 3 3          303 5/7 1 2 2 No Griffin GRF-1S 55 4       2   402 5/7 1 2 2 No Griffin GRF-2N 55 2 2     2   204 5/5 1 2 2 Yes Griffin GRF-3M 55 1 4     1   204 5/7 1 2 2 No Hunchback HBK-4G 50 1 3 1      1 330 No 2 2 2 No Hunchback HBK-4H 50 1 2 1 1      1 510 No 2 2 2 No Hunchback HBK-4J 50 1 3 2 1      1 602 No 2 2 2 No Hunchback HBK-4P 50 1 6 1      1 900 No 2 2 2 No Hunchback HBK-4P(C) 50 1 6 1      1 900 No 2 2 2 No Hunchback HBK-4SP 50 2 1 1   1 2 502 No 2 2 2 No Hunchback HBK-GI 50 1 2 1   1 1 321 No 2 2 2 No Hunchback IIC HBK-IIC 50   1   2 1   220 4/4 1 2 2 No Hunchback IIC HBK-IIC-A 50   3   2 3   800 4/4 1 2 2 No Hunchback IIC HBK-IIC-B 50   2   2 2   204 4/4 1 2 2 No Hunchback IIC HBK-IIC-C 50 1 1   2 1 1 420 4/4 1 2 2 No Ice Ferret IFR-A 45 1     1    1 210 No 1 2 2 No Ice Ferret IFR-C 45 1     1 1 1 103 No 1 2 2 No Ice Ferret IFR-D 45 2     1    1 400 No 1 2 2 No Ice Ferret IFR-Prime 45 1          2 201 No 1 2 2 No Kintaro KTO-18 55 1 2 2   1    1 205 No 1 2 2 No Kintaro KTO-18(C) 55 1 2 2   1    1 205 No 1 2 2 No Kintaro KTO-19 55 2 1 2   1    1 304 No 1 2 2 No Kintaro KTO-20 55 2 2   2    1 403 No 1 2 2 No Kintaro KTO-GB 55 2 1   2    1 2 305 No 1 2 2 No Nova NVA-A 50 1       1 1 300 5/5 1 2 2 No Nova NVA-B 50 1 1     2 1 230 5/5 1 2 2 No Nova NVA-C 50   1     1 1 111 5/5 1 2 2 No Nova NVA-D 50 1          1 011 5/5 1 2 2 No Nova NVA-Prime 50 6          6 1200 5/5 1 2 2 No Nova NVA-S 50 3 2     2 3 640 5/5 1 2 2 No Phoenix Hawk PXH-1 45 2 1          1 1 320 6/8 2 2 2 No Shadow Cat SHC-A 45 1 1        1 201 6/6 1 2 2 No Shadow Cat SHC-P 45 1       3 1 3 170 6/6 1 2 2 No Shadow Hawk SHD-2D 55 1 1 1 1 1 1 213 3/3 1 2 2 No Shadow Hawk SHD-2D2 55 1 2 1 1 1 1 214 3/3 1 2 2 No Shadow Hawk SHD-2H 55 1 2 1   3   133 3/3 2 2 2 No Shadow Hawk SHD-2K 55   3     3   303 3/3 1 2 2 No Shadow Hawk SHD-5M 55 2 1 1   2   222 5/5 1 2 2 No Shadow Hawk SHD-GD 55 2 1 1   1 2 412 3/4 1 2 2 No Stormcrow SCR-A 55 1 1     1 4 403 No 1 1 2 No Stormcrow SCR-B 55 6          1 610 No 1 1 2 No Stormcrow SCR-C 55 1 1     1 1 310 No 1 1 2 No Stormcrow SCR-D 55 1 1     2 1 005 No 1 1 2 No Trebuchet TBT-3C 50 2 1   1    1 1 402 No 1 2 2 No Trebuchet TBT-5J 50 3 1        2 501 5/5 1 2 2 No Trebuchet TBT-5N 50 3 1        1 1 402 No 1 3 2 No Trebuchet TBT-7K 50 2 2     2   222 No 1 2 2 No Trebuchet TBT-7M 50 2 1     1 1 1 303 5/5 1 2 2 No Vindicator VND-1R 45 2   1   1 2 501 4/4 1 2 2 No Vindicator VND-1SIB 45 1   1   2 1 302 4/5 1 2 2 No Vindicator VND-1X 45 2   1   1 2 321 4/4 1 2 2 No Wolverine WVR-6K 55 3   1   1   401 No 1 2 2 No Wolverine WVR-6R 55 2   1   3   123 5/7 1 2 2 No Wolverine WVR-7D 55 2   1   2   122 5/5 1 2 2 No Wolverine WVR-7K 55 2 1 1   2   303 5/7 1 2 2 No    = Energy Hardpoint    = Ballistic Hardpoint    = Missile Hardpoint   Light BattleMechs Light BattleMechs BattleMech Weight RA RT HD CT LT LA Total JJ Mech Module Weap Module Cons Module ECM Adder ADR-A 35 1 1   1 1 1 302 No 1 2 2 No Adder ADR-B 35 1 1   1 1 1 410 No 1 2 2 No Adder ADR-D 35 1 1   1 1 1 212 No 1 2 2 No Arctic Cheetah ACH-A 30 1 1          1 1 202 6/6 1 2 2 No Arctic Cheetah ACH-B 30 1 1          2 310 6/6 1 2 2 No Arctic Cheetah ACH-C 30 2 1     2 2 700 6/6 1 2 2 No Arctic Cheetah ACH-Prime 30 1 1 1     1 1 1 402 6/6 1 2 2 Yes Commando COM-1B 25 2     1    1 301 No 1 2 2 No Commando COM-1D 25 2     2      202 No 1 2 2 No Commando COM-2D 25 2     1    1 103 No 1 2 2 Yes Commando COM-3A 25 1 1     1    1 202 No 2 2 2 No Commando COM-TDK 25 2          2 400 No 1 2 2 No Firestarter FS9-A 35 2 1   2 1 2 800 6/6 1 2 2 No Firestarter FS9-E 35 2 2     2 2 440 5/6 1 2 2 No Firestarter FS9-H 35 2 1   2 1 2 620 6/6 1 2 2 No Firestarter FS9-K 35 3     2    3 800 6/6 1 2 2 No Firestarter FS9-S 35 2 1   2    2 700 6/6 2 2 2 No Firestarter FS9-S(C) 35 2 1   2    2 700 1/6 2 2 2 No Javelin JVN-10F 30   2     2   400 6/8 No Javelin JVN-10N 30   2     2   004 6/8 No Javelin JVN-10P 30   3     3   006 6/6 No Javelin JVN-11A 30 3 2     2   700 6/6 No Javelin JVN-HT 30 2 1     1 2 402 6/6 No Jenner JR7-D 35 2     2    2 402 5/5 1 2 2 No Jenner JR7-D(S) 35 2     2    2 402 0/5 1 2 2 No Jenner JR7-F 35 3          3 600 5/5 1 2 2 No Jenner JR7-F(C) 35 3          3 600 2/5 1 2 2 No Jenner JR7-K 35 2     1    2 401 5/5 1 2 2 No Jenner JR7-O 35 1     2    1 004 No 2 2 2 No Jenner-IIC JR7-IIC 35 2     2    2 006 7/7 1 2 2 No Jenner-IIC JR7-IIC-2 35 2     1    2 401 9/10 1 2 2 No Jenner-IIC JR7-IIC-3 35 2     2    2 402 7/7 1 2 2 No Jenner-IIC JR7-IIC-A 35 3          3 600 7/7 1 2 2 No Kit Fox KFX-C 30 1          2 2 320 No 1 2 2 Yes Kit Fox KFX-D 30 2          2 004 No 1 2 2 No Kit Fox KFX-Prime 30 1 1          2 211 No 1 2 2 No Kit Fox KFX-S 30 2 1     1 1 1 321 6/6 1 2 2 No Locust LCT-1E 20 3          3 600 No 2 3 2 No Locust LCT-1M 20 1     2    1 202 No 2 3 2 No Locust LCT-1V 20 2     1    2 140 No 2 3 2 No Locust LCT-3M 20 2     1    2 500 No 2 3 2 No Locust LCT-3S 20 2     1    2 104 No 2 3 2 No Locust LCT-3V 20 1     2    1 220 No 2 3 2 No Locust LCT-PB 20   2   2 2   420 No 2 3 2 Yes Mist Lynx MLX-A 25 1 2          1 121 6/6 1 2 2 No Mist Lynx MLX-B 25 1 2          2 302 6/6 1 2 2 No Mist Lynx MLX-C 25 2            200 6/6 1 2 2 Yes Mist Lynx MLX-D 25 2          1 210 6/6 1 2 2 No Panther PNT-10P 35 2     2      022 4/4 1 2 2 No Panther PNT-8Z 35 3     2      302 4/4 1 2 2 No Panther PNT-9R 35 4     1      401 4/4 1 2 2 No Raven RVN-2X 35 2 1     2   401 No 1 2 2 No Raven RVN-3L 35 2 1 1        1 302 No 1 2 2 Yes Raven RVN-4X 35 2 1        2 221 5/5 2 2 2 No Raven RVN-H 35 2 1     1 2 042 2/2 2 2 2 No Spider SDR-5D 30 2     1      300 8/8 1 2 2 Yes Spider SDR-5K 30 2     1    2 140 6/6 2 2 2 No Spider SDR-5K(C) 30 2     1    2 140 2/6 2 2 2 No Spider SDR-5V 30       2      200 8/12 2 2 2 No Spider SDR-A 30 1 1     1    1 1 221 6/6 2 2 2 No UrbanMech UM-R60 30 4          2 240 2/4 1 2 2 No UrbanMech UM-R60L 30 2          4 420 2/4 1 2 2 No Wolfhound WLF-1 35 1 1   2 1   500 No 1 2 2 No Wolfhound WLF-1A 35 1 2   1 2   600 No 1 2 2 No Wolfhound WLF-1B 35 1 1   2 1   500 No 1 2 2 No Wolfhound WLF-2 35 2 1   2 1   600 No 1 2 2 No    = Energy Hardpoint    = Ballistic Hardpoint    = Missile Hardpoint v · d · e MechWarrior Online Wiki   Factions Successor States Lyran Commonwealth  · Draconis Combine  · Federated Suns  · Capellan Confederation  · Free Worlds League  · Federated 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'Mechs Arctic Cheetah  · Adder  · Jenner-IIC  · Kit Fox  · Mist Lynx Clan Medium 'Mechs Hunchback IIC  · Huntsman  · Ice Ferret  · Nova  · Shadow Cat  · Stormcrow  · Viper Clan Heavy 'Mechs Ebon Jaguar  · Hellbringer  · Linebacker  · Mad Dog  · Night Gyr  ·  · Orion-IIC  · Summoner  · Timber Wolf Clan Assault 'Mechs Dire Wolf  · Executioner  · Gargoyle  · Highlander IIC  · Kodiak  · Warhawk   Equipment Ballistic Weapons AC/2  · AC/5  · AC/10  · AC/20  · LB 10/X AC  · Ultra AC/5  · Gauss Rifle  · Machine Gun Energy Weapons Flamer  · Small Laser  · Medium Laser  · Large Laser  · ER Large Laser  · Small Pulse Laser  · Medium Pulse Laser  · Large Pulse Laser  · PPC  · ER PPC Missile Weapons LRM 5  · LRM 10  · LRM 15  · LRM 20  · SRM 2  · SRM 4  · SRM 6  · Streak SRM 2 Equipment Standard Standard Internal Structure  · Standard Engine  · Jump Jets  · Standard Heat Sink  · Standard Armor Advanced Endo-Steel Internal Structure  · Extra-Light Fusion Engine  · Double Heat Sink  · Ferro-Fibrous Armor  · CASE  · Artemis IV FCS  · Anti-Missile System  · Beagle Active Probe  · ECM Suite  · Narc Beacon  · TAG   Modules Vision Modules Advanced m Targeting Modules 360 Target Retention  · Target Decay Support Modules Air Strike Accuracy  · Artillery Accuracy  · Capture Accelerator Sensor Modules Seismic Sensor  · Sensor Range  · Target Info Gathering Consumable Modules Cool Shot 6  · Cool Shot 9  · Cool Shot 18  · Artillery Strike  · Priority Artillery Strike  · Air Strike  · Priority Air Strike  · UAV  · Advanced UAV   Guides Maps Alpine Peaks  · Canyon Network  · Caustic Valley  · Forest Colony / Snow  · Frozen City / Night  · River City / Night  · Terra Therma  · Tourmaline Desert  · HPG Manifold  · Viridian Bog  · Crimson Strait  · Mining Collective Guides Playing With Friends, Groups, and Teams  · About MechWarrior Online  · Media  · Mechwarrior Dictionary References[ edit | edit source ] Mechwarrior online community day (51:15) Retrieved from " https://mwo.gamepedia.com/index.php?title=Blackjack&oldid=33358 " Categories :

Weapons fired from there will fire from shoulder level and make firing from behind cover easy for pilots.Content is available under GNU FDL 1.2 unless otherwise noted.28 Apr 2018 I find the blackjack (certainly with its default loadout) to be a bit on the lame side. But it’s not too bad at all, really.The damage is pants but the rate of fire is awesome. THerefore make sure that you are not a priority target and try to avoid being shot with Gauss Rifles and PPCs.

Apr 14, 2016 BJ-1X:

 The scattered energy hardpoints on the BJ-1 make it hard to converge their damage easily. Blackjack is only a little mech, its best method is to use its high arm mounts to shoot from behind cover then disappear.

#9 PanicButton View Profile View Posts 15 Dec, 2015 @ 4:37am  Originally posted by BloodravenD : But thanks for the reply anyway.

Operations Head right to pick up 2 Improved Gyros nodes, you will be targeted by enemy suppression fire and LRMs. Keep your aim steady for the full beam duration to make sure you can really open up your target, and just keep up the DPS.

In terms of other BJ frames, would strongly recommend the BJ1-X as your next purchase. MechWarrior Online General Discussions Images for blackjack bj-3 builds The Blackjack has had a lot of ups and downs during its time in MWO. Rosemont Casino Club

The only thing an AC/2 build is good for is the lols. Forums - Blackjack Bj-1 Solaris Builds Blackjack BJ-1 - MechWarrior Online Wiki Blackjack BJ-1(C) - MechWarrior Online Wiki Blackjack (BattleMech) - BattleTechWiki - Best Blackjack Build (BJ-1) - Gaming By The Numbers Blackjack BJ-1 as our - BattleTech Then we have the BJ-1, which is a pretty ridiculous AC/2 mech thanks to This is the build meant for the BJ-3 by the quirks, and it really does work for it.

Large Pulse These LPLs go out to 438m optimal, which is pretty sweet

I was about to post a video featuring this build when I noticed it hadn't been BJ-1X BLACKJACK Created on October 16, 2014 12:07 Nov 14, 2013 Any suggestions for good laser builds? Lasers are alright, but I feel like you need 4+ to really be effective with them, which ghost heat makes them worse off because of that.

1 Left Torso: BJ-1X "The Aylek" (6xML, 2xERSL, LE295) Falconium , Feb 24, 2018 BJ-2 Discussion of the BJ-2 Variant Discussions:

Dropping the medium lasers for more armour is a good option as well. Blackjack BJ-2 poking and brawling with ERLLs and SRMs - YouTube 1280 × 720 - 132k - jpg mwomercs.com https://www.mechspecs.com/forums/bj-1.87/ BJ-1 | MechSpecs.com Discussion of the BJ-1 variant of the Blackjack chassis.

PPCs are far easier to use wth that playstyle. Oct 6, 2014 Blackjack BJ-1, 100 - 235, 36 - 30° / 110°, 30° / 0°, 420, 1355.

Blackjack BJ-1, 100 - 235, 36 - 30° / 110°, 30° / 0°, 420, 1355. ShareSave level 3 MrE78 Robinson Rangers Brigade1 point · 3 years ago I normally drop in the BJ first unless we are attacking.

  1. Build 1:
  2. Discussion of the BJ-1 variant of the Blackjack chassis.Kills have dropped from 5-6 a match to 2-3 since the skill nerf but you can pull many 500+ damage rounds out of this if you carry the ammo to sandblast at range.
  3. And really nice offensive quirks make this chassis a total badass.
  4. Outreach HPG is a discussion hub for Mechwarrior Online, a stompy robot game by PGI.

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Even if it's a pinpoint weapon they still probably won't hit the component they were aiming for, and if it's lasers you will be surprised how evenly you can distribute the damage. TAGs serve as a great way to “call targets” in pugs, as any pug running LRMs will gleefully  spam them at a TAG’d target. Edit:

It wasn't long before production was halted altogether and those still in service were either given to Terran Hegemony militia units or sold off to the Member States. Arm 1 x Energy 1 x Ballistic R.

For detailed info on playing Laser Vomit, check out the guide . Blackjack BJ-1DC build and gameplay - YouTube AC2 Fire Support Blackjack BJ-1 - Mechwarrior Online - The Daily Blackjack BJ-1 good loadouts. :) shareSave level 1 DaBiggs 5 points · 3 years ago Blackjacks are my favorite mech, and of those my favorite build is:Dual RAC5 BJ-1 Only one thought describes this build:

  • ShareSave level 1 ArcticFox-EBE- Elite Founder1 point · 2 years ago AC20, 3MLs, biggest engine you can comfortably run while balancing heat shareSaveCommunity Detailsr/OutreachHPG 8.9k Subscribers 152 Online Outreach HPG is a discussion hub for Mechwarrior Online, a stompy robot game by PGI.
  • Http://mwo.smurfy-net.de/mechlab#i=80&l=25ceefe208c76ac294f05d8be3b82512bc82f62e Two points:
  • 1,673 rurik Jun 25, 2015 BJ-1DC "Cowgirl!" (2x AC5, XL200/XL225) Abigail Acerose , Dec 5, 2014 ..
  • See you on the battlefield Pilots!

Here are some of the completely viable BJ-1 builds: 90 Excalibaard Nov 15, 2017 BJ-1DC "SDB Jet Man Not" (2xAC5, 4xML, XL200) SkiDog , Dec 19, 2015 Replies:

However, it doesn't have the heat efficiency to brawl effectively with huge numbers of medium lasers, and if you mount any heavier energy weapons and still try to use all of those hardpoints you tend to end up too slow, with too few heatsinks, or both.  It’s very useful to get swift locks on the lights and blow them away.

Feel free to post your builds, changes to the above builds, or Boomjack builds to help your fellow BJ-1 pilots destroy those evil, puppy-kicking Vindicators. Torso 1 x Energy 1 x AntiPersonnel L.

From MechWarrior Online : Once you start leveling three variants of a mech you can unlock the higher levels of the skill tree.

The BJ-1DC I think might be a hidden gem, its ballistic cooldown was not nerfed at all. Fourth, short beam durations.

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Actually I am using just Blackjack BJ-1 at the moment but I am beginning to think that its hard vs Yenlowangs and Vindicators.. It looks super hot, but the 30% heat gen quirk is crazy good for this.Mechwarrior Online Builds All your best MWO Builds and Guides Cookie Policy Impressum / Contact Go to ..

1,082 epikt Jun 5, 2014 Showing threads 1 to 7 of 7 Thread Display Options Sort threads by: And really nice offensive quirks make this chassis a total badass.I got a kill, would've had another but mistook popping components as a kill, and 400 something damage. Cool Shot, Air Strike Large Laser Version I prefer this version to the original – it’s not as good at short range, but it is way better at the mid-range stuff.Medium BattleMechs Inner Sphere BattleMechs Empty or nonstandard InfoBoxBattleMech tech base parameter 45 ton BattleMechs BattleMechs Capellan Confederation BattleMechs Comstar BattleMechs Federated Suns BattleMechs SLDF 2750 BattleMechs BattleTechWiki Home Recent Changes Random Page Policies Categories About BTW Awards FAQ Links General Disclaimer Search Editing BTW Help & How-to Manual of Style To Do List Template gallery Background Characters Dictionary Factions Galleries Planets Timeline Current Game Systems A Time of War (RPG) Alpha Strike (TT) BattleTech (TT) BattleTech (VG) MechWarrior 5 (VG) MechWarrior:

  • And not using the torso mounts gives you a whopping 60 degrees of vertical tilt on every single one of your weapons, enabling you to exploit elevation differences to fire on enemies which can't hit you back.
  • It's sub optimal but still fun, it's how I ground out my elite skills.Edited by Ralatar, 06 November 2017 - 04:49 PM.
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  • This is a mech only 10T heavier than a Firestarter, that often moves at less than 100kph.
  • The superior heat dissipation allowed the 'Mech to be equipped with two Ceres Arms Smasher PPCs and four Medium Lasers .
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It wouldn't be until 3022 that the myth received its first mortal wound on Xhosa VII . -Short range.

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My best solo game in the Arrow was not me dropping an arty on a gigantic cluster of mechs and hitting everyone, but actually going through 12k MG rounds and lasers every single time heat would permit.  The Blackjack is a hit-and-run ‘Mech, and it can be difficult to get the beam on target when you peek.  TAGs serve as a great way to “call targets” in pugs, as any pug running LRMs will gleefully  spam them at a TAG’d target.